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Malcolm Braff Game Designer
| Beside his activities as a renowned jazz pianist and composer is fascinated by systems in general, and by the numerous different points of view one can look at any reality. When creating or editing games, one of his leitmotivs is "the same otherwise", or how to turn things upside down in order to have the same aspect looking totally diffferent. Aren't all games a race game towards the victory? Or a connection game from the beginning to the end of the game?
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